A lot has happened since my last post, which was wrapping up the quests in Tirigarde Sound. Yesterday I finally reached level 120, even though I wasn’t feeling too great! While my brain has felt like mush for the better part of a week, I have been questing and documenting my experience all the same! So, in the next few posts, allow me to recap what’s been going on. This post, though, is about some of the things that I have been up to since reaching max-level.
After hitting 120, I didn’t jump into max-level content right away. I was a little burnt out after grinding through zones densely populated with quest-givers. Instead I switched over to my Horde character, because I told myself that I had to finish leveling my main before getting distracted by the Horde continent. The scenario that I played through as part as the introduction to Zandalar and the Zandalari Trolls was pretty fun, and had a small twist that I wasn’t expecting! I’ll talk more about that when I upload a video of the scenario, because I really enjoyed it. Other than that I headed to Zandalar and did a few introduction quests there, but I haven’t left the city left. In fact, there is still a lot to explore as I’ve heard the Horde capital has a lot of little details just like the Alliance one.
Today, on my Alliance main, I started the max-level War Campaign content. I know there are some quests that open up in Boralus at level 120 that involve Jaina, so that’s what I thought was going to happen when I turned in “A Mission of Unity”. Instead I was sent to Vol’dun on Zuldazar to observe and assassinate some Horde archaeologists. I’m not complaining, the quests there were neat, but now I’m confused about that quest-line with Jaina everyone’s been talking about! Especially since it ends with a cool cinematic that I’ve had to avoid on YouTube. But I really like Vol’dun, and it might be my favorite Horde zone. I could only complete a small quest-chain in my War Campaign before my quest log told me I needed to get more reputation with the 7th Legion to continue. That’s ok with me, especially if this is a Suramar-like gigantic quest-line.
Today I also figured out how to open the locked Merchant’s Chest in Drustvar, which is located on the side of the road leading out of Whitegrove Chapel. I thought that the birds circling around the dead merchant might have the key, and was further intrigued when one of the birds cast a spell called “Steal Trinket”. Only after I found the key and opened the chest did the birds respawn, and I noticed that one bird held a set of keys from his talons and had a Merchant’s Key buff. I love these types of details in games that give players a sense of accomplishment when they figure out the puzzle.
That’s all for now, I still have a lot more to explore. I have probably five quests for dungeons that I haven’t seen yet, and I need to start skilling up my professions, among so many other things that come with a new expansion! Next I plan on getting my blog up to date with all of the questing I did leading up to reaching 120.